GAMEGEN STUDIO

Create engaging gameplay mechanics

Explore game design principles

Hands-on coding for games

Develop storytelling for games

Team-based game creation projects

Course content

Module 1: Getting Started with Game Development

You will explore the fundamentals of game creation, learn about different game genres, and understand the complete journey of transforming ideas into interactive and engaging digital experiences.

Module 2: Game Design Thinking

This module introduces core design principles, helping you conceptualize game ideas, structure gameplay rules, and define mechanics that balance challenge and fun, leading to well-structured playable game systems.

Module 3: Game Art and Assets Practice

Engage in practical tasks where you learn to visualize and create simple visual elements like characters, scenes, and objects that will be used in building your own games.

Module 4: Build Your First 2D Game

This hands-on module guides you in building your first simple game by combining graphics, interactions, and logic, focusing on gameplay flow, scoring systems, and basic visual storytelling.

Module 5: Exploring 3D Game Environments

You will begin crafting three-dimensional spaces, including environment structure, lighting, and movement, while developing spatial thinking and layering interactive elements to enhance immersion and user engagement.

Module 6: Level Design and Player Experience

This module focuses on crafting levels that encourage exploration and skill, teaching you to balance difficulty, guide players through challenges, and create rewarding experiences for different playing styles.

Module 7: Game Interface & User Testing

Learn to build effective interfaces and conduct real user tests to gather feedback, identify pain points, and make gameplay more intuitive, visually clear, and enjoyable for various users.

Module 8: Capstone Project – Build Your Game

Apply everything you’ve learned by designing and building a complete game project from start to finish, demonstrating creativity, technical understanding, and user-centered thinking in your final playable build.

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